Sets the size of the area of falloff around the selected region. Object, you can translate, rotate, or scale objects in the scene with falloff, without deforming the objects themselves. When Falloff Mode is set to Global, the falloff region is determined in the same way as the Volume setting except that the Soft Selection influence will affect any mesh within the Falloff Radius, including meshes that are not part of the original selection. For example, you can separate the upper lip from the bottom lip on a characters face using the surface-based falloff mode. Surface mode is useful when you want the Soft Selection falloff to conform to a surface. When the Falloff Mode is set to Surface, the falloff is based on a circular region that conforms to the contours of the surface. When the Falloff Mode is set to Volume, the falloff is based on a 3D volume of a sphere positioned at the center of the region of influence. See Highlight components before selecting them. When this option is off, backfacing components can still be selected, but they are not highlighted for preselection. When on, backfacing components are highlighted for preselection and can be selected. Overrides all other camera-based selection settings. Automatic camera based selectionĪutomatically activates camera-based selection when in shaded mode and disables it when in wireframe and x-ray modes.
If Camera based paint selection is enabled, you can only select components that are not obstructed by other components relative to the current camera. When you drag your cursor over components, all components under the cursor are selected. Resize a marquee selection with drag select. Holding Tab after making a marquee selection temporarily activates TabÄrag select, letting you quickly add and remove components from your existing marquee selection. Tip: You can quickly toggle selection styles.